In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca.
A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land.
Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds.
A Norscan campaign is one of relentless pillage and ruination.
Their principle sources of income are raiding and sacking.
This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions.
Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful!
In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units.
With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves.
At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.
Unique Norsca Mechanics
Allegiance to the gods
When conquering a settlement, Norscan factions have a unique new post-battle option.
Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound.
The more monoliths that are erected, the more favour the gods bestow.
Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters.
By pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory.
The gods are jealous, and the three you have spurned will not take kindly.
They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience.
When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum.
This ancient tome lists the mightiest beasts and monsters to roam the world.
The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures.
Once defeated, they may bestow legendary trophies which the player may equip his characters...
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